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Phil Foglio's interview with Kurt Wilcken is unfortunately interrupted by an HTML glitch about halfway down. This is the balance of that interview:
The Heterodyne Boys, the legendary heroes from the backstory of GIRL GENIUS, have popped up in your works before; I remember references to them in your STANLEY AND HIS MONSTER miniseries. Were they inspired by any specific literary works?
Phil: The Heterodyne Boys started out as a joke. I was visiting some friends in Kalamazoo and in a used book shop I saw some old 'Boy's Adventure' type stuff, like the original 'Tom Swift' and the 'Radio Boys'. I was reading some of the titles out loud, because they were so delightfully stupid, (Tom Swift and His House on Wheels! [today we call them 'trailers'.]) and when I ran out of real ones, I made up 'The Heterodyne Boys and their Anthracite Burning Earth Orbiter'. One of the characteristics I cherish in my friends is their childlike gullibility, and several excited minutes were spent trying to actually find this book. That night, we played Charades (This party was Rockin') and it was my contribution to the book titles list. Everyone liked it so much that I drew up some pictures of them, basing them on two more friends of mine. They got a radical overhaul when we built Girl Genius, the only part remaining is their names, and the titles of their adventures.
Who are some of your favorite writers?
Phil: I'm very fond of the classical fantasists. Lord Dunsany, James Branch Cabell. I like mysteries by Dashell Hammet, Raymond Chandler, William Marshall and Robert van Gulik . Nowadays I'm fond of Terry Pratchett, J.K. Rowling, Greg Bear, John Barnes and George MacDonald Frasier. As far as comics go, I like Neil Gaiman, Aaron Williams, Stan Sakai and Pete Abrams.
What artists do you most admire?
Phil: Alphonse Mucha, Charles Dana Gibson, Hayao Miyazaki, Sergio Aragones, J.C. Leyndecker.
What are your favorite books, whether novels or comics?
Phil: The Phantom Tollbooth by Norton Juster, and for comics, the series 'Roxanna and the Time Bird' by Letendre and Loisel.
Do you do a lot of research for visual references in GIRL GENIUS, or does it all come out of your own fevered imagination?
Phil: A little of both, as I have tons of reference material for machines, and castles and towns, and folk costumes and eastern European landscapes, which I pour through every now and then, and then I take those elements and draw what I think these things SHOULD be like.
My wife, Lute, and I have collaborated on a few of my own stories. (And on occasion, people just seeing her name on our byline have also mistaken her for my brother). How did you and Kaja meet?
Phil: Very traditionally. We had mutual friends who knew I was looking for a girlfriend, and thought Kaja would fit the bill. These clever girls were the bridesmaids at our wedding.
How do you work together writing GIRL GENIUS?
Phil: Pretty well. We start out talking about the story, trying to figure out who is who and what should happen, taking notes the whole time. Then I do a rough layout of the issue, showing what happens on each page. Then we discuss that some more. When we're happy with it, I rough out the issue, getting a rough idea about page layout and dialog pacing. When we're happy with that, I pencil it. It gets scanned into the computer and those files are sent to the colorist. Meanwhile Kaja adds the dialog. I look it over and we discuss whether we need any changes. She also lays out the cover and interiors, and does all the graphic design. When the colors come back Kaja assembles it all for the printer, and off it goes.
In addition to your comics, you've done a lot of game illustration. In fact, Agatha Heterodyne, the heroine of GIRL GENIUS, originally appeared in GURPS: IOU, an anime-inspired RPG from Steve Jackson. What other games have you worked on?
Phil: Yeah, we'd been working on Girl Genius for a couple of years when the GURPS IOU job came along, so we thought it would be a hoot to stick her in. I've worked on a slew of games. The biggest of course was Magic: the Gathering. Both Kaja and I did a lot of art for that. I put out the XXXenophile Trading Card Game, which lost a pot of money, and with James Ernest, a Girl Genius Game called The Works, which is doing well. I've done a lot of work for Cheapass Games', James' company, and we had two big games from new publishers come out this last year, 'Sucession' and 'Emperion'. I've also been busy doing stuff for Steve Jackson Games. Besides IOU, I did the art for Strange Synergy, Greedquest, I just finished up a card game called S.P.A.N.C.(Space Pirate Amazon Ninja Catgirls) and along with the Girl Genius GURPS, he's also interested in reviving a version of the XXXenophile Card Game.
What can you tell us about the upcoming GURPS: Girl Genius suppliment?
Phil: It'll have a lot of backround information we haven't revealed in the book itself.
Okay, time for a Total Geek Question: GIRL GENIUS: THE MOTION PICTURE: Who would you cast?
Phil: Hayao Miyazaki. We would so like this to be animated. If we had to go live action, I'd hold out for Tim Burton to direct. As for actors? Sorry, I don't really follow actors, though a few years from now, when he's been aged a bit by politics, I could see Schwartzenegger playing Klaus Wulfenbach.
Thank you for time. As I said before, I've enjoyed and admired your work for many years, and I appreciate the chance to talk with you.
Phil: Sure. Thanks for the interest.
* * * * *
If you would like to talk to Phil, check out his fabulous Airship Bookswebsite. It you would like to talk to me, you can e-mail me or just fire up the ol' Electric Velocipede and head over to our Nifty Pop Thought Forum. I live for feedback.
The Heterodyne Boys, the legendary heroes from the backstory of GIRL GENIUS, have popped up in your works before; I remember references to them in your STANLEY AND HIS MONSTER miniseries. Were they inspired by any specific literary works?
Phil: The Heterodyne Boys started out as a joke. I was visiting some friends in Kalamazoo and in a used book shop I saw some old 'Boy's Adventure' type stuff, like the original 'Tom Swift' and the 'Radio Boys'. I was reading some of the titles out loud, because they were so delightfully stupid, (Tom Swift and His House on Wheels! [today we call them 'trailers'.]) and when I ran out of real ones, I made up 'The Heterodyne Boys and their Anthracite Burning Earth Orbiter'. One of the characteristics I cherish in my friends is their childlike gullibility, and several excited minutes were spent trying to actually find this book. That night, we played Charades (This party was Rockin') and it was my contribution to the book titles list. Everyone liked it so much that I drew up some pictures of them, basing them on two more friends of mine. They got a radical overhaul when we built Girl Genius, the only part remaining is their names, and the titles of their adventures.
Who are some of your favorite writers?
Phil: I'm very fond of the classical fantasists. Lord Dunsany, James Branch Cabell. I like mysteries by Dashell Hammet, Raymond Chandler, William Marshall and Robert van Gulik . Nowadays I'm fond of Terry Pratchett, J.K. Rowling, Greg Bear, John Barnes and George MacDonald Frasier. As far as comics go, I like Neil Gaiman, Aaron Williams, Stan Sakai and Pete Abrams.
What artists do you most admire?
Phil: Alphonse Mucha, Charles Dana Gibson, Hayao Miyazaki, Sergio Aragones, J.C. Leyndecker.
What are your favorite books, whether novels or comics?
Phil: The Phantom Tollbooth by Norton Juster, and for comics, the series 'Roxanna and the Time Bird' by Letendre and Loisel.
Do you do a lot of research for visual references in GIRL GENIUS, or does it all come out of your own fevered imagination?
Phil: A little of both, as I have tons of reference material for machines, and castles and towns, and folk costumes and eastern European landscapes, which I pour through every now and then, and then I take those elements and draw what I think these things SHOULD be like.
My wife, Lute, and I have collaborated on a few of my own stories. (And on occasion, people just seeing her name on our byline have also mistaken her for my brother). How did you and Kaja meet?
Phil: Very traditionally. We had mutual friends who knew I was looking for a girlfriend, and thought Kaja would fit the bill. These clever girls were the bridesmaids at our wedding.
How do you work together writing GIRL GENIUS?
Phil: Pretty well. We start out talking about the story, trying to figure out who is who and what should happen, taking notes the whole time. Then I do a rough layout of the issue, showing what happens on each page. Then we discuss that some more. When we're happy with it, I rough out the issue, getting a rough idea about page layout and dialog pacing. When we're happy with that, I pencil it. It gets scanned into the computer and those files are sent to the colorist. Meanwhile Kaja adds the dialog. I look it over and we discuss whether we need any changes. She also lays out the cover and interiors, and does all the graphic design. When the colors come back Kaja assembles it all for the printer, and off it goes.
In addition to your comics, you've done a lot of game illustration. In fact, Agatha Heterodyne, the heroine of GIRL GENIUS, originally appeared in GURPS: IOU, an anime-inspired RPG from Steve Jackson. What other games have you worked on?
Phil: Yeah, we'd been working on Girl Genius for a couple of years when the GURPS IOU job came along, so we thought it would be a hoot to stick her in. I've worked on a slew of games. The biggest of course was Magic: the Gathering. Both Kaja and I did a lot of art for that. I put out the XXXenophile Trading Card Game, which lost a pot of money, and with James Ernest, a Girl Genius Game called The Works, which is doing well. I've done a lot of work for Cheapass Games', James' company, and we had two big games from new publishers come out this last year, 'Sucession' and 'Emperion'. I've also been busy doing stuff for Steve Jackson Games. Besides IOU, I did the art for Strange Synergy, Greedquest, I just finished up a card game called S.P.A.N.C.(Space Pirate Amazon Ninja Catgirls) and along with the Girl Genius GURPS, he's also interested in reviving a version of the XXXenophile Card Game.
What can you tell us about the upcoming GURPS: Girl Genius suppliment?
Phil: It'll have a lot of backround information we haven't revealed in the book itself.
Okay, time for a Total Geek Question: GIRL GENIUS: THE MOTION PICTURE: Who would you cast?
Phil: Hayao Miyazaki. We would so like this to be animated. If we had to go live action, I'd hold out for Tim Burton to direct. As for actors? Sorry, I don't really follow actors, though a few years from now, when he's been aged a bit by politics, I could see Schwartzenegger playing Klaus Wulfenbach.
Thank you for time. As I said before, I've enjoyed and admired your work for many years, and I appreciate the chance to talk with you.
Phil: Sure. Thanks for the interest.
If you would like to talk to Phil, check out his fabulous Airship Bookswebsite. It you would like to talk to me, you can e-mail me or just fire up the ol' Electric Velocipede and head over to our Nifty Pop Thought Forum. I live for feedback.